Zeitpunkt Nutzer Delta Tröts TNR Titel Version maxTL Sa 15.06.2024 00:00:09 25.542 +4 760.810 29,8 det.social 4.2.7 500 Fr 14.06.2024 00:00:45 25.538 +14 759.986 29,8 det.social 4.2.7 500 Do 13.06.2024 00:01:07 25.524 +12 759.226 29,7 det.social 4.2.7 500 Mi 12.06.2024 00:00:57 25.512 +10 758.497 29,7 det.social 4.2.7 500 Di 11.06.2024 00:00:30 25.502 +13 757.712 29,7 det.social 4.2.7 500 Mo 10.06.2024 00:00:52 25.489 +12 756.550 29,7 det.social 4.2.7 500 So 09.06.2024 00:01:09 25.477 +5 755.635 29,7 det.social 4.2.7 500 Sa 08.06.2024 00:00:10 25.472 0 755.081 29,6 det.social 4.2.7 500 Fr 07.06.2024 00:00:07 25.472 -136 754.232 29,6 det.social 4.2.7 500 Do 06.06.2024 00:00:58 25.608 0 754.017 29,4 det.social 4.2.7 500
Max (@maxbob) · 10/2022 · Tröts: 2.473 · Folger: 26
Sa 15.06.2024 00:26
reworking my inventory system: every source and sink module as well as each crate have an inventory that can hold n-many inventory items with quantity x. If a crate gets spawned at a source, inventory is deducted from the source and transferred to the crate. Once the crate arrives at the sink, inventory is again transferred and the sink’s demand also reduced.
Does not look like much but is another step toward building a supply chain with supply and demand :)
#godotengine #gamedev #indiedev
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