mastodonien.de

fosstodon.org

Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
So 28.04.2024 00:00:09    61.801       0    3.322.868    53,8 Fosstodon                 4.2.8      500
Sa 27.04.2024 00:00:08    61.801      +4    3.319.966    53,7 Fosstodon                 4.2.8      500
Fr 26.04.2024 00:00:09    61.797      +1    3.316.567    53,7 Fosstodon                 4.2.8      500
Do 25.04.2024 00:00:08    61.796      -1    3.313.320    53,6 Fosstodon                 4.2.8      500
Mi 24.04.2024 00:00:09    61.797      +2    3.309.529    53,6 Fosstodon                 4.2.8      500
Di 23.04.2024 00:00:12    61.795      +4    3.306.102    53,5 Fosstodon                 4.2.8      500
Mo 22.04.2024 00:00:12    61.791       0    3.303.146    53,5 Fosstodon                 4.2.8      500
So 21.04.2024 00:00:08    61.791      +2    3.300.570    53,4 Fosstodon                 4.2.8      500
Sa 20.04.2024 00:00:07    61.789      -1    3.297.421    53,4 Fosstodon                 4.2.8      500
Fr 19.04.2024 00:00:08    61.790       0    3.294.012    53,3 Fosstodon                 4.2.8      500

So 28.04.2024 06:57

For whatever reason, I’ve been fascinated by how lighting works in games lately.

I implemented a basic screen space light map in to immerse myself in a (very) basic 2D lighting technique.

The general idea is to setup your sprites and lights on separate layers, and then multiply the two textures to create the final image.

Far from an impressive looking image, but I’m proud to have sorted it out!

[Öffentlich] Antw.: 0 Wtrl.: 0 Fav.: 0 · via Mona for iPhone

Antw. · Weiterl. · Fav. · Lesez. · Pin · Stumm · Löschen