Zeitpunkt Nutzer Delta Tröts TNR Titel Version maxTL So 28.04.2024 00:00:09 61.801 0 3.322.868 53,8 Fosstodon 4.2.8 500 Sa 27.04.2024 00:00:08 61.801 +4 3.319.966 53,7 Fosstodon 4.2.8 500 Fr 26.04.2024 00:00:09 61.797 +1 3.316.567 53,7 Fosstodon 4.2.8 500 Do 25.04.2024 00:00:08 61.796 -1 3.313.320 53,6 Fosstodon 4.2.8 500 Mi 24.04.2024 00:00:09 61.797 +2 3.309.529 53,6 Fosstodon 4.2.8 500 Di 23.04.2024 00:00:12 61.795 +4 3.306.102 53,5 Fosstodon 4.2.8 500 Mo 22.04.2024 00:00:12 61.791 0 3.303.146 53,5 Fosstodon 4.2.8 500 So 21.04.2024 00:00:08 61.791 +2 3.300.570 53,4 Fosstodon 4.2.8 500 Sa 20.04.2024 00:00:07 61.789 -1 3.297.421 53,4 Fosstodon 4.2.8 500 Fr 19.04.2024 00:00:08 61.790 0 3.294.012 53,3 Fosstodon 4.2.8 500
James Gayfer (@jgayfer) · 11/2022 · Tröts: 28 · Folger: 203
So 28.04.2024 06:57
For whatever reason, I’ve been fascinated by how lighting works in games lately.
I implemented a basic screen space light map in #Bevy to immerse myself in a (very) basic 2D lighting technique.
The general idea is to setup your sprites and lights on separate layers, and then multiply the two textures to create the final image.
Far from an impressive looking image, but I’m proud to have sorted it out!
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