Zeitpunkt Nutzer Delta Tröts TNR Titel Version maxTL Mo 20.05.2024 00:08:58 39.253 +2 1.345.661 34,3 ohai.social 4.3.0... 500 So 19.05.2024 00:00:22 39.251 +1 1.344.138 34,2 ohai.social 4.3.0... 500 Sa 18.05.2024 00:05:04 39.250 -2 1.342.724 34,2 ohai.social 4.3.0... 500 Fr 17.05.2024 00:03:17 39.252 +5 1.341.057 34,2 ohai.social 4.3.0... 500 Do 16.05.2024 00:02:55 39.247 0 1.339.701 34,1 ohai.social 4.3.0... 500 Mi 15.05.2024 00:03:52 39.247 +2 1.338.236 34,1 ohai.social 4.3.0... 500 Di 14.05.2024 00:02:19 39.245 +4 1.337.585 34,1 ohai.social 4.3.0... 500 Mo 13.05.2024 00:03:35 39.241 +4 1.336.231 34,1 ohai.social 4.3.0... 500 So 12.05.2024 00:00:07 39.237 +4 1.334.557 34,0 ohai.social 4.3.0... 500 Sa 11.05.2024 00:02:15 39.233 0 1.332.728 34,0 ohai.social 4.3.0... 500
tentacleshark (@tentacleshark) · 07/2023 · Tröts: 659 · Folger: 55
Mo 20.05.2024 18:26
been thinking hard how to deal with the aim chance system i wanna build.especially how scaling works, as the game gets harder/enemies get tougher-
it really shouldn't be too complicated, this idea seems promising. base aim chance on a point system. if enemy's evasion points are higher than player's aim points, no hit.
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